You're pretty much ready to go without any real modification, as the RPi will automatically use the headphone jack when it senses a plug in the socket. If you have a standard RPi and want to use the 3.5mm headphone jack then you are in luck. If you have a Raspberry Pi, this will cover the basic sound configuration in Raspbian to get the platform working. :exclamation: All terminal commands and configuration settings are case sensitive and must be entered exactly as written! Raspberry Pi Sound in Raspbian NOTE: If you need to exit from EmulationStation to back to the Raspbian operating system, then press F4 while in EmulationStation to exit and go to the console (terminal). ![]() But we will cover some standard functionality. The rest of this document goes into some detail regarding configuring your operating system to get your sound working, so we won't go into too much detail here. You need to have a working ALSA setup in order for EmulationStation to make use of it. Choosing Audio from the new EmulationStation selectable audio options Step 1: Configuring the Operating SystemĮmulationStation does not configure the operating system at all. NOTE: Windows uses a different audio subsystem, so the changes below do not apply to a Windows version of EmulationStation. The hope was that it would give people the flexibility that they needed to avoid the many sound issues that people with people were having with USB Audio devices and aftermarket Linux and RPi audio cards. The July 2018 change added the ability to choose the audio mixer name from a far greater range of options, as well as allowing custom options to be set in the es_settings.cfg file. EmulationStation only looked for the 'default' audio mixer, which was too restrictive when used with unusual hardware, or Rpi Audio HATs. Prior to July 2018, users could only select the audio card (known as an AudioCard in EmulationStation), and were unable to select which audio mixer to use on that audio card. ![]() In July 2018, the range of audio configuration options for Linux and RPi RetroPie EmulationStation users was greatly enhanced. How to configure sound for RetroPie EmulationStation ![]() Step 4: Choosing the OMX Player Audio DeviceĪdding custom Audio Card, Audio Device or OMX Player Audio DeviceĪdding a Custom Audio Device (Audio Mixer)Ĭonvert RetroPie SD Card Image to NOOBS Image Step 3: Choosing the Audio Device (Mixer) Step 2: Choosing the Audio Card in EmulationStation Universal Controller Calibration & Mapping Using xboxdrvĬhoosing Audio from the new EmulationStation selectable audio options Thanks.Įdit: using a clean install of Windows 10 solves the problem, but honestly that's not how software for a headset should work.Validating, Rebuilding, and Filtering Arcade ROMs I'm kinda tech savvy but I can't work this out. Can somebody with a working setup compare his driver version to mine? I tried manually installing the Roccat driver (located in %PathToSwarm%\data\3A37\Driver\Win10), but Windows does not like that and says, the best driver is already in use. Now I looked into device manager where I found that the active driver for the headset is an old sound driver from Microsoft, dating to (ver 2.1). Confirmed and rebooted several times, no effect. ![]() And every time I replug the USB dongle a popup appears concerning the installation of C-Media driver. I updated the firmware, updated Swarm, uninstalled and reinstalled the device in Swarm, uninstalled and reinstalled Swarm (my Kone AIMO works flawlessly!), removed the device from device manager (plus dozens of reboots), removed traces of Swarm in Registry between reinstallations. It gets detected and sound is being transmitted, but still the settings in Swarm have no effect on the output (tested by extreme equalizer settings). I'm having problems setting it up with swarm. I recently bought the Roccat ELo Air 7.1.
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